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Ryun, S.

Publications and source records attributed to Ryun, S..

2 recordsLinked to original sources

Distinct Functional Roles of Narrow and Broadband High-Gamma Activities in Human Primary Somatosensory Cortex

In previous studies, higher (broadband) and lower (narrowband) components of high-gamma (HG) activity (approximately from 50 to 150 Hz) have different functions and origins in the primary visual cortex (V1). However, in the primary somatosensory cortex (S1), it is unknown whether those are similarly segregated. Furthermore, the origin and functional role of S1 HG activity still remain unclear. Here, we investigate their roles by measuring neural activity during vibrotactile and texture stimuli in humans. Also, to estimate their origins, S1 layer-specific HG activity was measured in rats during somatosensory stimulation. In the human experiment, with texture stimulation, the lower HG activity (LHG, 50-70 Hz) in S1 represents the intensity of the sustained mechanical stimulus. In the vibrotactile experiment, the higher HG (HHG, 70 -150 Hz) activity in S1 depended on the ratio of low and high mechanical frequencies with its pattern being a mixture of neural activity for low and high mechanical frequencies. Furthermore, 8 texture types could be classified using power values of HHG activity, while the classification using LHG activity showed poor performance. In the rat experiment, we found that both HHG and LHG activities are highest in the somatosensory input layer (layer IV), similar to previous visual cortex studies. Interestingly, analysis of spike-triggered LFP (stLFP) revealed significant HG oscillations during pressure stimulation with the stLFP HG power most significant in layer IV, suggesting that both LHG and HHG activities are closely related to the neuronal firing in layer IV. In summary, LHG activity represents the intensity of tactile sensation, while HHG activity represents the detail of the surface geometry of objects interacting with skin. Additionally, low and high mechanical frequencies are processed in parallel in S1. Finally, both HHG and LHG originated in layer IV of S1.

neuroscience↗

Single and Multi-Site Cortical Stimulation Related to Human Sensorimotor Function

Somatosensory feedback is crucial for precise control of our body and thereby affects various sensorimotor-related brain areas for movement control. Electrical stimulation on the primary somatosensory cortex (S1) elicits various artificial somatosensations. However, replicating the spatiotemporal dynamics of somatosensory feedback and fine control of elicited somatosensation are still challenging. Furthermore, how and where the somatosensory feedback interacts with neural activity for sensorimotor processing is unclear. Here, we replicate the spatiotemporal dynamics of somatosensory feedback and control the quality of elicited somatosensation using multi-site direct cortical stimulation (DCS). We also investigate how and where the neural feedback activity interacts with neural activity for motor processing by stimulating the downstream areas of the S1. We found that multi-site DCS on the S1 elicits different sensations simultaneously. Using the artificial feedback, blindfolded patients could efficiently perform a DCS-guided reach-and-grasp task successfully. Interestingly, we also found that multi-site DCS close to each other elicits different qualities of somatosensation in the same body part. Additionally, we found that DCS on the ventral premotor area (vPM) can affect hand grasping with eliciting artificial sensation of the hand. Throughout this study, we showed that semi-invasive, macro-level, and multi-site DCS can precisely elicit/modulate somatosensations in human. We suggest that activation of multiple cortical areas elicits simultaneous and independent somatosensations and that interplay among the stimulated sites can change the somatosensation quality. Finally, the results of vPM stimulation indicate that vPM has a critical role in function-specific sensorimotor interactions, such as hand grasping.

neuroscience↗