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Lenggenhager, B.

Publications and source records attributed to Lenggenhager, B..

8 recordsLinked to original sources

Different armpits under my new nose: olfactory sex but not gender affects implicit measures of embodiment

Research has shown that conflicting multisensory signals may alter embodiment to the point of self-identifying with a foreign body, but the role of olfaction in this process has been overlooked. Here, we study in healthy participants how sex (male and female sweat odors) and gender (male and female cosmetic scents) olfactory stimuli contribute to embodiment. Participants saw from the perspective of a sex mismatching person in virtual reality and received synchronous visuo-tactile stimulation to elicit illusory embodiment of the seen body while smelling either sex- or gender-congruent stimuli. We assessed implicit (skin conductance responses to visual threats) and explicit (questionnaire) measures of embodiment. Stronger responses to threat were found when participants smelled the sex-congruent compared to the sex-incongruent odor, while no such differences were found for the cosmetic scents. According to the questionnaire, embodiment did not differ between conditions. Post-experimental assessment of the presented cues, suggest that while both sweat odors were considered generally male, cosmetic scents were not. The presented scents were generally not associated to the embodied body. Our results suggest that sex-related body odors influence implicit but not explicit aspects of embodiment and are in line with unique characteristics of olfaction in other aspects of cognition.

neuroscience↗

Limb apparent motion perception: modification by tDCS, and clinically or experimentally altered bodily states

Limb apparent motion perception (LAMP) refers to the illusory visual perception of a moving limb upon observing two rapidly alternating photographs depicting the same limb in two different postures. Fast stimulus onset asynchronies (SOAs) induce the more visually guided perception of physically impossible movements. Slow SOAs induce the perception of physically possible movements. According to the motor theory of LAMP, the latter perception depends upon the observers sensorimotor representations. Here, we tested this theory in two independent studies by performing a central (study 1) and peripheral (study 2) manipulation of the bodys sensorimotor states during two LAMP tasks. In the first sham-controlled transcranial direct current stimulation between-subject designed study, we observed that the dampening of left sensorimotor cortex activity through cathodal stimulation biased LAMP towards the more visually guided perception of physically impossible movements for stimulus pairs at slow SOAs. In the second, online within-subject designed study, we tested three participant groups twice: (1) individuals with an acquired lower limb amputation, either while wearing or not wearing their prosthesis; (2) individuals with body integrity dysphoria (i.e., with a desire for amputation of a healthy leg) while sitting in a regular position or binding up the undesired leg (to simulate the desired amputation); (3) able-bodied individuals while sitting in a normal position or sitting on one of their legs. We found that the momentary sensorimotor state crucially impacted LAMP in individuals with an amputation and able-bodied participants, but not in BID individuals. Taken together, the results of these two studies substantiate the motor theory of LAMP.

neuroscience↗

Real Bodies Not Required? Placebo Analgesia and Pain Perception in Immersive Virtual and Augmented Reality

Pain represents an embodied process, wherein inferences are not only drawn from sensory inputs, but also from bodily states. Previous research has demonstrated that a placebo administered to an embodied rubber hand can effectively induce analgesia, providing first evidence that placebos can work even when applied to temporarily embodied, artificial body parts. Using a heat pain paradigm, the present study investigates placebo analgesia and pain perception during virtual embodiment. We examined whether a virtual placebo (a sham heat protective glove) can successfully induce analgesia, even when administered to a virtual body. The analgesic efficacy of the virtual placebo to the real hand (augmented reality setting) or virtual hand (virtual reality setting) was compared to a physical placebo administered to the own, physical body (physical reality setting). Furthermore, pain perception and subjective embodiment were compared between settings. Healthy participants (n=48) were assigned to either an analgesia-expectation or control-expectation group, where subjective and objective pain was measured at pre- and post-intervention time points. Results evinced that pre-intervention pain intensity was lower in the virtual reality setting, and that participants in the analgesia-expectation condition, after the intervention, exhibited significantly higher pain thresholds, and lower pain intensity and unpleasantness ratings than control-expectation participants, independent of the setting. Our findings evince that a virtual placebo can elicit placebo analgesia comparable to that of a physical placebo, and that administration of a placebo does not necessitate physical bodily interaction to produce analgesic responses, which might pave the way for effective new non-pharmacological approach for pain management.

neuroscience↗

The monologue of the double: allocentric reduplication of the own voice alters bodily self perception

During autoscopic phenomena, people perceive a double of themselves in extrapersonal space. Such clinical allocentric self-experiences often co-occur with auditory hallucinations, yet experimental setups to induce similar illusions in healthy participants have been limited to visual doubles. We investigated whether feeling the presence of an auditory double could be provoked in healthy participants and how it might affect spatial aspects of bodily self-consciousness. We recorded the own versus another persons voice while walking around in the room using binaural headphones from an egocentric and an allocentric perspective. In comparison to listening to their own moving voice egocentrically, when listening to themselves allocentrically, participants reported a strong feeling of a presence with a similarly high degree of self-identification, suggesting a successful induction of the feeling of an acoustic doppelganger. When pointing to the source of the own voice participants localized it closer to themselves than when listening to another persons voice, suggesting a change in spatial perception. Interestingly, the opposite pattern was found in participants that had previous hallucinatory experiences. These findings show that listening to ones own voice allocentrically can manipulate bodily self-consciousness and self-related spatial perception. This paradigm enables the experimental study of the relationship between auditory vocal hallucinations and bodily self-consciousness, bridging important clinical phenomena and experimental knowledge.

neuroscience↗

Modulating dream experience: Noninvasive brrain stimulation over the sensorimotor cortex reduces dream movement

Recently, cortical correlates of specific dream contents have been reported, such as the activation of the sensorimotor cortex during dreamed hand clenching. Yet, the causal mechanisms underlying specific dream content remain largely elusive. Here, we investigated how alterations in the excitability of sensorimotor areas through transcranial direct current stimulation (tDCS) might alter dream content. Following bihemispheric tDCS or sham stimulation, participants who were awakened from REM sleep filled out a questionnaire on bodily sensations in dreams. tDCS, compared to sham stimulation, significantly decreased reports of dream movement, especially repetitive actions. Contrary to this, other types of bodily experiences, such as tactile or vestibular sensations, were not affected by tDCS, confirming the specificity of stimulation effects. In addition, tDCS reduced interhemispheric coherence in parietal areas and altered the phasic electromyography correlation between the two arms. These findings reveal that a complex reorganization of the motor network co-occurred with the reduction of dream movement, confirming spatial specificity of the stimulation site. We conclude that tDCS over the sensorimotor cortex causally interferes with dream movement during REM sleep.

neuroscience↗

Achronopresence: how temporal visuotactile and visuomotor mismatches modulate embodiment

The loss of body ownership, the feeling that your body and its limbs no longer belong to you, presents a severe clinical condition that has proven difficult to study directly. We here propose a novel paradigm using mixed reality to interfere with natural embodiment using temporally conflicting sensory signals from the own hand. In Experiment 1 we investigated how such a mismatch affects phenomenological and physiological aspects of embodiment, and identified its most important dimensions using a principle component analysis. The results suggest that such a mismatch induces a strong reduction in embodiment accompanied by an increase in feelings of disownership and deafference, which was, however, not reflected in physiological changes. In Experiment 2 we refined the paradigm to measure perceptual thresholds for temporal mismatches and compared how different multimodal, mismatching information alters the sense of embodiment. The results showed that while visual delay decreased embodiment both while actively moving and during passive touch, the effect was stronger for the former. Our results extend previous findings as they demonstrate that a sense of disembodiment can be induced through controlled multimodal mismatches about ones own body and more so during active movement as compared to passive touch. Based on the ecologically more valid protocol we propose here, we argue that such a sense of disembodiment may fundamentally differ from disownership sensations as discussed in the rubber hand illusion literature, and emphasize its clinical relevance. This might importantly advance the current debate on the relative contribution of different modalities to our sense of body and its plasticity.

neuroscience↗

Shared neural mechanisms between imagined and perceived egocentric motion

Many cognitive and social processes involve mental simulations of a change in perspective. Behavioral studies suggest that such egocentric mental rotations rely on brain areas that are also involved in processing actual self-motion, thus depending on vestibular input. In a combined galvanic vestibular stimulation (GVS) and functional Magnetic Resonance Imaging (fMRI) study, we investigated the brain areas that underlie both simulated changes in self-location and the processing of vestibular stimulation within the same individuals. Participants performed an egocentric mental rotation task, an object-based mental rotation task, or a pure lateralization task during GVS or sham stimulation. At the neural level, we expected an overlap between brain areas activated during vestibular processing and egocentric mental rotation (against object-based mental rotation) within area OP2 and the Posterior Insular Cortex (PIC), two core brain regions involved in vestibular processing. The fMRI data showed a small overlap within area OP2 and a larger overlap within the PIC for both egocentric mental rotation against object-based mental rotation and vestibular processing. GVS did not influence the ability to perform egocentric mental rotation.\n\nOur results provide evidence for shared neural mechanisms underlying perceived and simulated self-motion. We conclude that mental rotation of ones body involves neural activity in the PIC and area OP2, but the behavioral results also suggest that those mental simulations of ones body might be robust to modulatory input from vestibular stimulation.

neuroscience↗

Pins & Needles: Towards Limb Disownership in Augmented Reality

The seemingly stable construct of our bodily self depends on the continued, successful integration of multisensory feedback about our body, rather than its purely physical composition. Accordingly, pathological disruption of such neural processing is linked to striking alterations of the bodily self, ranging from limb misidentification to disownership, and even the desire to amputate a healthy limb. While previous embodiment research has relied on experimental setups using supernumerary limbs in variants of the Rubber Hand Illusion, we here used Augmented Reality to directly manipulate the feeling of ownership for ones own, biological limb. Using a Head-Mounted Display, participants received visual feedback about their own arm, from an embodied first-person perspective. In a series of three studies, in independent cohorts, we altered embodiment by providing visuotactile feedback that could be synchronous (control condition) or asynchronous (400ms delay, Real Hand Illusion). During the illusion, participants reported a significant decrease in ownership of their own limb, along with a lowered sense of agency. Supporting the right-parietal body network, we found an increased illusion strength for the left upper limb as well as a modulation of the feeling of ownership during anodal transcranial direct current stimulation. Extending previous research, these findings demonstrate that a controlled, visuotactile conflict about ones own limb can be used to directly and systematically modulate ownership - without a proxy. This not only corroborates the malleability of body representation but questions its permanence. These findings warrant further exploration of combined VR and neuromodulation therapies for disorders of the bodily self.

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