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Lenggenhager, B.

Publications and source records attributed to Lenggenhager, B..

2 recordsLinked to original sources

Shared neural mechanisms between imagined and perceived egocentric motion

Many cognitive and social processes involve mental simulations of a change in perspective. Behavioral studies suggest that such egocentric mental rotations rely on brain areas that are also involved in processing actual self-motion, thus depending on vestibular input. In a combined galvanic vestibular stimulation (GVS) and functional Magnetic Resonance Imaging (fMRI) study, we investigated the brain areas that underlie both simulated changes in self-location and the processing of vestibular stimulation within the same individuals. Participants performed an egocentric mental rotation task, an object-based mental rotation task, or a pure lateralization task during GVS or sham stimulation. At the neural level, we expected an overlap between brain areas activated during vestibular processing and egocentric mental rotation (against object-based mental rotation) within area OP2 and the Posterior Insular Cortex (PIC), two core brain regions involved in vestibular processing. The fMRI data showed a small overlap within area OP2 and a larger overlap within the PIC for both egocentric mental rotation against object-based mental rotation and vestibular processing. GVS did not influence the ability to perform egocentric mental rotation.\n\nOur results provide evidence for shared neural mechanisms underlying perceived and simulated self-motion. We conclude that mental rotation of ones body involves neural activity in the PIC and area OP2, but the behavioral results also suggest that those mental simulations of ones body might be robust to modulatory input from vestibular stimulation.

neuroscience

Pins & Needles: Towards Limb Disownership in Augmented Reality

The seemingly stable construct of our bodily self depends on the continued, successful integration of multisensory feedback about our body, rather than its purely physical composition. Accordingly, pathological disruption of such neural processing is linked to striking alterations of the bodily self, ranging from limb misidentification to disownership, and even the desire to amputate a healthy limb. While previous embodiment research has relied on experimental setups using supernumerary limbs in variants of the Rubber Hand Illusion, we here used Augmented Reality to directly manipulate the feeling of ownership for ones own, biological limb. Using a Head-Mounted Display, participants received visual feedback about their own arm, from an embodied first-person perspective. In a series of three studies, in independent cohorts, we altered embodiment by providing visuotactile feedback that could be synchronous (control condition) or asynchronous (400ms delay, Real Hand Illusion). During the illusion, participants reported a significant decrease in ownership of their own limb, along with a lowered sense of agency. Supporting the right-parietal body network, we found an increased illusion strength for the left upper limb as well as a modulation of the feeling of ownership during anodal transcranial direct current stimulation. Extending previous research, these findings demonstrate that a controlled, visuotactile conflict about ones own limb can be used to directly and systematically modulate ownership - without a proxy. This not only corroborates the malleability of body representation but questions its permanence. These findings warrant further exploration of combined VR and neuromodulation therapies for disorders of the bodily self.

neuroscience