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Le Moël, F.

Publications and source records attributed to Le Moël, F..

2 recordsLinked to original sources

RhabdoForge: A Modular, Biophysically-Grounded Rendering Framework for Insect Vision Neuroethology

Insects solve complex behavioural tasks with remarkable efficiency, using minimal neural hardware tuned to the specific requirements of their ecological niches. To truly understand or replicate these behaviours, it is insufficient to model the brain in isolation: one must account for the dynamic, closed-loop interactions between the environment, the physical organisation of the sensory periphery, and internal biophysical dynamics. To address these issues for visually controlled behaviours, we present RhabdoForge, a modular, hardware-agnostic and high-performance rendering framework specifically designed for insect neuroethology and neuromorphic research. Designed for seamless integration into Python-based workflows, RhabdoForge implements both real-time ray-tracing and stochastic path-tracing using hardware-agnostic GPU pipelines. Crucially, the engine moves beyond the static "ommatidium-as-a-pixel" paradigm by introducing a fully parametrisable model where every layer of the compound eye (from the geometric shape and the topological lattice to the internal rhabdomere blueprint) is a discrete, swappable component. The engine is capable of simulating the high-frequency, sub-ommatidial rhabdomere photomechanical actuation, allowing for the investigation of a variety of active sensing phenomena within a real-time closed-loop environment. The framework also includes an automated morphological pipeline that allows transforming 2D anatomical data into faithful 3D sensory models. We validate the engine through two case studies: a closed-loop optic-flow centring response in a virtual tunnel, and the recovery of spatial hyperacuity via rhabdomere microsaccades. By providing a bridge between high-fidelity visual ecology and neuromorphic modelling, RhabdoForge enables researchers to explore how the interplay of sensory optics and neural processing can generate complex behaviour in both biological and artificial agents.

neuroscience↗

Vision is not olfaction: impact on the insect Mushroom Bodies connectivity

The Mushroom Bodies, a prominent and evolutionary conserved structure of the insect brain, are known to be the support of olfactory memory. There is now evidence that this structure is also required for visual learning, but the hypotheses about how the view memories are encoded are still largely based on what is known of the encoding of olfactory information. The different processing steps happening along the several relays before the Mushroom Bodies is still unclear, and how the visual memories actually may allow navigation is entirely unknown. Existing models of visual learning in the Mushroom Bodies quickly fall short when used in a navigational context. We discuss how the visual world differs from the olfactory world and what processing steps are likely needed in order to form memories useful for navigation, and demonstrate it using a computational model of the Mushroom Bodies embedded in an agent moving in through a virtual 3D world.

animal behavior and cognition↗