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Lackner, J. R.

Publications and source records attributed to Lackner, J. R..

2 recordsLinked to original sources

Visually Induced Involuntary Movements

Looking at a virtual 3D environment with structural features rotating at 60{degrees}/s in a head-mounted display soon elicits an illusion of self-rotation and displacement in the opposite direction. We explored in 75 s long trials the effects of visually induced self-rotation on the head, torso, and horizontally extended right arm of standing subjects. The degree of body and limb movement was contingent on whether the arm was extended out freely or pointing at a briefly proprioceptively specified target position, but did not depend on whether the hand held a rod or not. Most subjects in the Free condition showed significant unintentional arm deviations, which averaged approximately 55{degrees} in the direction opposite the induced illusory self-motion, and were more than 150{degrees} in some cases. In contrast, on average, the deviations in the Pointing condition were a quarter of those in the Free condition. Deviations of head and torso positions also occurred in all conditions. Total arm and head deviations were the sum of deviations of the arm and head with respect to the torso plus deviations of the torso with respect to space. When given a pointing target, subjects were largely able to detect and correct for arm and head deviations with respect to the torso but not for the parts of arm and head deviation that were due to deviations of the torso with respect to space. In all conditions, the arm, head, and torso deviations occurred before subjects began to experience compelling self-rotation and displacement. This is contrasted with the compensations for expected but absent Coriolis forces that are made when stationary subjects make reaching movements to targets during exposure to structured moving visual scenes. These compensations do not occur until subjects experience self-rotation and spatial displacement. These results have implications for vehicle control and maneuvering in environments that induce illusory motion and displacement, and in situations where there is motion in a large area of the visual field. The impact of these effects on joystick control is described and discussed. We also describe the subjective sense of ownership attributed to hand-held objects when experiencing illusory self-motion and displacement.

neuroscience↗

Postural Stability During Illusory Self-Motion - Interactions of Vision and Touch

The role of vision in stabilizing balance has been studied exhaustively. Other studies have shown that non-supportive light touch of the fingertip with a surface also can significantly stabilize postural balance. We have studied how vision and cutaneous information jointly affect balance. We used a head-mounted display to simulate a virtual room that rotated about a vertical axis centered with the standing subjects z-axis. Subjects viewing the displays rotational displacement soon experienced self-motion and displacement. We assessed how the moving visual input destabilized posture and how it interacted with touch cues that stabilized posture. A novel result is how balance is influenced by the onset of visual motion and the illusion of self-rotation. We discovered that motion perceptions are coupled with stochastic aspects of balance. Changes in the perception of types of motion - none, environment-, and self-rotation - distinctively influence metrics that encode for the stochasticity of balance and do not influence those that filter the stochasticity out. We reconfirmed the significant effects of touch in stabilizing balance and discovered how it interacts with the visual perception of motion. We also found lingering effects of past motion perception, which keep influencing the stochasticity of balance even when visual motion is long stopped. Our findings provide insights into multisensory interaction effects in postural balance and suggest novel future research directions.

neuroscience↗