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Kücükoglu, B.

Publications and source records attributed to Kücükoglu, B..

2 recordsLinked to original sources

End-to-end Learning of Safe Stimulation Parameters for Cortical Neuroprosthetic Vision

Direct electrical stimulation of the brain via cortical visual neuroprostheses is a promising approach to restore basic sight for the visually impaired by inducing a percept of localized light called phosphenes. Apart from the challenge of condensing complex sensory information into meaningful stimulation patterns at low temporal and spatial resolution, providing safe stimulation levels to the brain is crucial. We propose an end-to-end framework to learn optimal stimulation parameters (amplitude, pulse width and frequency) within safe biological constraints. The learned stimulation parameters are passed to a biologically plausible phosphene simulator which takes into account the size, brightness, and temporal dynamics of perceived phosphenes. Our experiments on naturalistic navigation videos demonstrate that constraining stimulation parameters to safe levels not only maintains task performance in image reconstruction from phosphenes but consistently results in more meaningful phosphene vision, while providing insights into the optimal range of stimulation parameters. Our study presents a stimulus-generating encoder that learns stimulation parameters (1) satisfying safety constraints, and (2) maximizing the combined objective of image reconstruction and phosphene interpretability with a highly realistic phosphene simulator accounting for temporal dynamics of stimulation. End-to-end learning of stimulation parameters this way enables enforcement of critical biological safety constraints as well as technical limits of the hardware at hand.

bioengineering↗

Optimization of Neuroprosthetic Vision via End-to-end Deep Reinforcement Learning

Visual neuroprostheses are a promising approach to restore basic sight in visually impaired people. A major challenge is to condense the sensory information contained in a complex environment into meaningful stimulation patterns at low spatial and temporal resolution. Previous approaches considered task-agnostic feature extractors such as edge detectors or semantic segmentation, which are likely suboptimal for specific tasks in complex dynamic environments. As an alternative approach, we propose to optimize stimulation patterns by end-to-end training of a feature extractor using deep reinforcement learning agents in virtual environments. We present a task-oriented evaluation framework to compare different stimulus generation mechanisms, such as static edge-based and adaptive end-to-end approaches like the one introduced here. Our experiments in Atari games show that stimulation patterns obtained via task-dependent end-to-end optimized reinforcement learning result in equivalent or improved performance compared to fixed feature extractors on high difficulty levels. These findings signify the relevance of adaptive reinforcement learning for neuroprosthetic vision in complex environments.

bioengineering↗