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König, P.

Publications and source records attributed to König, P..

At least 19 recordsLinked to original sources

Clutter does not affect the spatial tuning of * category representations in human object-selective cortex *

Natural vision is frequently impaired when the visual field is crowded with multiple competing objects. One common interpretation of this clutter interference is that large receptive fields in high-level visual cortex make it hard to separate objects from their surround. This view predicts less interference for spatially localized representations; therefore, classifiers trained under clutter might rely more on such localized representations. Here we tested this by measuring participants brain signals with fMRI while they viewed objects presented either alone or within cluttered arrays. Consistent with prior work, category decoding accuracy was significantly reduced in clutter. However, classifiers trained directly on cluttered displays were not spatially more localized. Instead, they generalized robustly across spatial positions, comparable to classifiers trained on isolated objects. This finding challenges the idea that clutter preferentially disrupts position-tolerant representations.

neuroscience↗

Exploring Neural Signatures of Self-Initiated Saccadic and Blink Events in the Real World

During natural vision, the human brain constantly has to account for self-produced interruptions of visual input, through blinks and saccades, to maintain a stable perception of the world. It remains unclear whether these event-related neural responses are treated similarly due to a common underlying mechanism. To systematically investigate this functional connection, we recorded synchronized mobile EEG and eye-tracking data from freely moving participants as they (visually) explored a city center. Our results replicate prior findings showing that a substantial portion of the neural response is aligned to event onsets in comparison to offset, underscoring the relevance of investigating the beginning and end of these events. Using advanced deconvolution techniques, we disentangled overlapping, time-locked neural contributions associated with the onsets and offsets of saccades and blinks. The results demonstrate that the deconvoluted neural kernels are highly correlated when comparing saccade onset to blink onset, as well as saccade offset to blink offset, for both evoked and induced activity across electrodes. Together, our findings demonstrate that despite their distinct physical profiles, saccades and blinks share a common neural signature that governs both their onset and offset dynamics during unconstrained real-world behavior. HighlightsO_LICo-registration of portable EEG and Eye-Tracking yielded meaningful real world data. C_LIO_LIWe studied blinks and saccades as natural interruptions of visual processes. C_LIO_LIAligning EEG data to onset and offset underscored the relevance of both timepoints. C_LIO_LIWe deconvoluted overlapping neural activity for onsets/offsets of saccades/blinks. C_LIO_LIERPs and TFRs are highly correlated for onset/offset of blinks and saccades. C_LI

neuroscience↗

Linking visual and spatial exploration dynamics during free navigation in a large-scale virtual city

Balancing exploration and exploitation is a fundamental challenge for adaptive behavior, yet it remains unclear whether visual sampling and spatial locomotion reflect a single cross-domain trait or operate independently. We addressed this question by recording head-mounted eye-tracking and full-body motion tracking while 26 participants freely navigated "Westbrook", a large-scale virtual city for a total of 150 min across five sessions. From the movement trajectories we derived three spatial descriptors: median walking speed, occupancy entropy, and the proportion of explorative route choices. From the gaze data, we computed 38 robust visual descriptors encompassing fixation dynamics, pupil size, saccadic amplitude, gaze-head alignment, and transition entropy. Principal-component analysis reduced the visual descriptors to three components that captured 58 % of variance, with the first component (PC1) reflecting "gaze dynamism" (frequent shifts, larger saccades, higher transition entropy). Canonical correlation analysis revealed a strong coupling between spatial and visual behaviours: the first pair of canonical variates correlated at r = 0.68 (cross-validated r = 0.45), driven primarily by the association of high walking speed and occupancy entropy with elevated gaze dynamism. In contrast, the proportion of explorative route choices contributed little to this coupling. These findings demonstrate that individual differences in low-level locomotor speed and spatial coverage co-vary with an exploratory visual style, supporting the existence of a domain-general "exploration" factor that shapes both how people move through, and attend to, complex environments.

neuroscience↗

Visuomotor coordination on the road: low-dimensional representations reveal adaptive, context-dependent reductions in the dimensionality of natural driving behavior

The brains ability to transform complex, high-dimensional sensory and motor inputs into coordinated, goal-directed behavior remains a central challenge in neuroscience research. Current research suggests that behavior is generated through patterns within a low-dimensional structure. What visuomotor patterns underlie complex, unconstrained behaviors such as driving, and how stereotypical they are, remain poorly understood. Driving involves complex perception-action interactions, which we hypothesize are specific to the drivers role and adapt to task demands. Here, we unfold these dynamics using an immersive virtual drive that recreates ten hazardous on-road events. We collected eye, head, and vehicle movements from participants assigned to either a manual or an autonomous driving condition. From the behavioral movements of 284 drivers, we constructed a common time-resolved behavioral state space based on collective variance, computed via principal component analysis across participants. The obtained low-dimensional manifold thus represents generalized visuomotor coordination strategies. We then characterized the evolving low-dimensional structure with cosine similarity and various entropy-based measures of effective dimensionality. We tested whether early components contained condition-specific information using discriminant analysis. Across the entire drive, a few components accounted for most of the variance in behavior, and effective dimensionality decreased reliably around critical events, indicating tighter coordination between perceptual and motor variables. During periods of low effective dimensionality, the contributions of eye, head, steering, and vehicle heading reorganized toward early dimensions in a task-dependent manner. As a result, behaviors became more distinct across driving conditions, enabling better classification of driving modes using only the first two components. These results show that naturalistic driving is supported by shared low-dimensional visuomotor coordination strategies that are flexibly reshaped by contextual demands, and provide a principled behavioral framework for linking neural manifolds, human driver models, and the design of adaptive autonomous vehicles. Author summaryHuman behavior is complex. Driving, for instance, means constantly turning what we see into the right movements of our head, hands, and feet. Research using constrained repeated actions suggests that these seemingly complex behaviors are highly coordinated and can be described by a relatively small number of variables. We want to know whether these aspects also hold during natural, unconstrained tasks. We asked people to complete a virtual drive comprising ten sudden hazards, such as animals and pedestrians on the road. Some participants drove the car, while others sat in a self-driving car. We recorded where people looked, how they moved their heads, and steered the vehicle. Then, we used statistical methods to reduce the datas dimensionality and looked for patterns that could explain all these signals together. We found that a small number of patterns were enough to describe behavior. These patterns became even simpler and more linked around hazards, differentiating autonomous from manual driving behavior. Our results suggest that even complex driving behavior follows a few basic coordination strategies that become more pronounced around specific situations. These basic dimensions contain important details that are unique to certain groups, ultimately helping us better understand and compare human behavior.

neuroscience↗

Gaze Graphs in spatial navigation: visual behavior during free exploration explains individual differences in navigation performance

Vision is an important sense for spatial navigation, yet little is known about the role of visual behavior during spatial knowledge acquisition and its link to spatial navigation performance. In this study, participants freely explored the immersive virtual reality city of Westbrook while eye-tracking data were collected. Subsequently, participants spatial knowledge was tested in an immersive pointing-to-building task. To address the freedom of movement during the spatial exploration, we transformed the eye-tracking data into gaze graphs and applied a graph-theoretical analysis. We assessed gaze graph architecture and identified gaze-graph-defined landmarks, finding that their properties were consistent with key results from our earlier work. Furthermore, we investigated which factors contribute to the observed individual differences in spatial navigation performance. We found that global gaze graph measures, specifically gaze graph diameter, could explain 40% of the observed individual differences in participants mean task performance. In comparison, a model based on participants responses to a self-report questionnaire was not predictive of such differences. Consequently, we suggest that visual behavior, as reflected in global gaze graph measures, is a strong predictor of individual performance differences. Our results not only contribute to a better understanding of landmarks and individual differences in spatial navigation but also outline the potential of vision and gaze-graph-based spatial navigation research.

neuroscience↗

Mobile Eye Tracking in the Real World: Best Practices

As research on human behavior, such as spatial navigation, increasingly adopts naturalistic settings, establishing best practices for such experiments becomes essential. While virtual reality (VR) offers a bridge between laboratory control and real-world complexity, it does not fully capture the experiential richness of real-world environments. Here, we present a demonstration of a mobile eye-tracking study conducted in a large-scale, outdoor urban environment, featuring unconstrained, long-duration free exploration and outside-pointing tasks. Using the city of Limassol, Cyprus as our testbed, we showcase the feasibility of collecting high-quality mobile eye-tracking, head orientation, and GPS data "in the wild," capturing a wide range of natural behavior with minimal experimental constraints. Based on this experience, we provide a set of best practices tailored to the logistical and methodological challenges posed by complex, real-world urban settings, challenges unlikely to arise in traditional indoor or highly controlled environments. While these recommendations have general relevance, we exemplify them in the context of spatial navigation research. By establishing methodological standards for studies at this scale, we aim to encourage and inform future research into naturalistic human behavior outside the laboratory.

neuroscience↗

Beyond the first glance: How human presence enhances visual entropy and promotes spatial learning

Spatial learning emerges not only from static environmental cues but also from the social and semantic context embedded in our surroundings. This study investigates how human agents influence visual exploration and spatial knowledge acquisition in a controlled Virtual Reality (VR) environment, focusing on the role of contextual congruency. Participants freely explored a 1 km2 virtual city while their eye movements were recorded. Agents were visually identical across conditions but placed in locations that were either congruent, incongruent, or neutral with respect to the surrounding environment. Using Bayesian hierarchical modeling, we found that incongruent agents elicited longer fixations and significantly higher gaze transition entropy (GTE), a measure of scanning variability. Crucially, GTE emerged as the strongest predictor of spatial recall accuracy. These findings suggest that human-contextual incongruence promotes more flexible and distributed visual exploration, thereby enhancing spatial learning. By showing that human agents shape not only where we look but how we explore and encode space, this study contributes to a growing understanding of how social meaning guides attention and supports navigation. Author summaryWhen people explore a new environment, such as an unfamiliar city, they rely on what they see to understand and remember the space. Traditionally, research has focused on stable features like buildings or landmarks. However, real-world environments also include people, whose presence can shape how we explore and learn. In this study, participants explored a virtual city while their eye movements were tracked. Some human figures matched their surroundings, while others appeared out of place. We found that people looked longer at those unexpected figures and that their gaze patterns became more flexible and varied afterward. This broader visual exploration helped them remember the layout of the city more accurately. Our results suggest that human presence, especially when it disrupts expectations, can promote more effective learning by encouraging more complex visual engagement. These findings can provide insight into how strategically placed social cues enhance attention and memory, and more importantly, how they influence our patterns of visual exploration.

neuroscience↗

Exploring brain dynamics within the Approach-Avoidance Bias

Approach-avoidance behaviors (AAB) are fundamental mechanisms that guide interactions with the environment based on the emotional valence of stimuli. While previous research has extensively explored behavioral aspects of the AAB, the neural dynamics underlying these processes remain insufficiently understood. The present study employs electroencephalography (EEG) to systematically investigate the neural correlates of AAB in a non-clinical population, focusing on stimulus- and response-locked event-related potentials (ERPs). Forty-three participants performed a classic Approach-Avoidance Task (AAT) while EEG activity was recorded. Behavioral results confirmed the AAB effect, with faster reaction times in congruent compared to incongruent trials, as well for positive versus negative trials. ERP analyses revealed significant differences in the Valence factor, with early effects for stimulus-locked trials and late differences at the parietal-occipital region for response-locked trials. However, no significant effects were found for the Condition factor, suggesting that the neural mechanisms differentiating congruent and incongruent responses might not be optimally captured through EEG. Additionally, frontal alpha asymmetry (FAA) analyses showed no significant differences between conditions, aligning with the literature. These findings provide novel insights into the temporal and spatial characteristics of AAB-related neural activity, emphasizing the role of early visual processing and motor preparation in affect-driven decision-making. Future research should incorporate methodological approaches for assessing AAB in ecologically valid settings.

neuroscience↗

Investigating saccade-onset locked EEG signatures of face perception during free-viewing in a naturalistic virtual environment

Current research strives to investigate cognitive processes under natural conditions. Virtual reality and EEG are promising techniques combining naturalistic settings with close experimental control. However, many questions and technical challenges remain, e.g., are fixation or saccade onsets a suitable replacement as key events in continuous gaze trajectories (Amme et al., 2024), and can VR effectively capture differences across experimental conditions (Rossion & Jacques, 2008)? To address both questions, we investigate the N170 face effect in a free-viewing immersive VR study that contained houses, various background stimuli, and, notably, static and moving pedestrians to study face perception under naturalistic conditions. Our results show that aligning trials to saccade-onset leads to more well-defined ERPs, especially for the P100 component, and support that saccade-onset ERPs are the better-suited analysis method than fixation-onset ERPs for this type of experiment. Further, we observe an evolution of condition-based differences, i.e., face vs. background fixations, compatible with previous reports but extending in a large temporal window and including all electrode sites at different points in time. In summary, experiments combining VR, EEG, and eye-tracking provide further insights into the processing of faces and the relevance of saccadic onsets as event triggers under natural conditions. Significance StatementWith the effort of investigating and understanding cognitive processes under naturalistic conditions, combining virtual reality and EEG can be fruitful to implement free-viewing studies. The current work combines these technologies to explore key challenges in the context of face perception in an immersive virtual environment. Our results show that saccade-onset ERPs yield more precise measurements when analyzing continuous eye-tracking data than fixation onsets. Furthermore, when processing face compared to background stimuli, distinct temporal patterns encompassing all electrode sites can be observed, offering new insights into face perception. Overall, this work highlights the potential of integrating VR and EEG to advance our understanding of cognitive processes in naturalistic settings.

neuroscience↗

Approach-Avoidance Bias in Virtual and Real-World Simulations: Insights from a Systematic Review of Experimental Setups

BackgroundApproach and avoidance bias (AAB) describes automatic behavioral tendencies to react toward environmental stimuli regarding their emotional valence. Traditional setups have provided evidence but often lack ecological validity. The study of the AAB in naturalistic contexts has recently increased, revealing significant methodological challenges. This systematic review evaluates the use of virtual reality (VR) and real-world setups to study the AAB, summarizing methodological innovations and challenges. MethodsWe systematically reviewed peer-reviewed articles employing VR and real-world setups to investigate the AAB. We analyzed experimental designs, stimuli, response metrics, and technical aspects to assess their alignment with research objectives and identify limitations. ResultsThis review included 21 studies revealing diverse methodologies, stimulus types, and novel behavioral responses, highlighting significant variability in design strategies and methodological coherence. Several studies used traditional reaction time measures yet varied in their application of VR technology and participant interaction paradigms. Some studies showed discrepancies between simulated and natural bodily actions, while others showcased more integrated approaches that preserved their integrity. Only a minority of studies included control conditions or acquired (neuro)physiological data. ConclusionsVR offers a potential ecological setup for studying the AAB, enabling dynamic and immersive interactions. Our results underscore the importance of establishing a coherent framework for investigating the AAB tendencies using VR. Addressing the foundational challenges of developing baseline principles that guide VR-based designs to study the AAB within naturalistic contexts is essential for advancing the AAB research and application. This will ultimately contribute to more reliable and reproducible experimental paradigms and develop effective interventions that help individuals recognize and change their biases, fostering more balanced behaviors.

neuroscience↗

Temporal dynamics and readout latency in perception and iconic memory

Following the offset of complex visual stimuli, rich stimulus information remains briefly available to the observer, reflecting a rapidly decaying iconic memory trace. Traditionally, iconic memory decay is assumed to begin with stimulus offset. Instead, here we found that available information begins decaying already when cues are presented in the final stage of stimulus presentation. Using closely spaced ("micro-timed") readout cues and a theoretical model of information availability, we observed that a cue has to be presented around 10-30 milliseconds before stimulus offset in order to access the full sensory information. We suggest that this does not reflect an early loss in sensory encoding, but instead it is a consequence of a latency in the processing of the cue which postpones the readout of the sensory representation by 10-30 milliseconds. Our analysis also shows that spatial proximity of items in complex arrays impacts sensory representation during both perceptual encoding and initial memory decay. Overall, these results provide a theoretical and empirical characterization of the readout from visual representations, and offer a detailed insight into the transition from perception into iconic memory.

neuroscience↗

Aggressive KRAS mutations direct TGF-β response towards partial EMT in patient-derived colorectal cancer tumoroids

Transforming growth factor beta (TGF-{beta}) exhibits complex and context-dependent cellular responses. While it mostly induces tumor-suppressive effects in early stages of tumorigenesis, its tumor promoting properties are evident in advanced disease. This TGF-{beta} duality is still not fully understood, and whether TGF-{beta} supports invasion and metastasis by influencing cancer cells directly, or rather through the stromal tumor compartment remains a matter of debate. Here, we utilized a library of colorectal cancer (CRC) patient-derived tumoroids (PDTs), representing a spectrum of tumor stages, to study cancer cell-specific responses to TGF-{beta}. Using medium conditions allowing for the differentiation of PDTs, we observed TGF-{beta} induced tumor-suppressive effects in early-stage tumoroids. PDTs with TGF-{beta} pathway mutations or PDTs derived from metastatic tumors were insensitive to the treatment. Notably, one tumoroid line harboring an atypical KRASQ22K mutation underwent partial epithelial-to-mesenchymal transition (EMT), associated with morphological changes and increased invasiveness. On a molecular level, this was accompanied by elevated expression of mesenchymal genes, as well as deregulation of pathways associated with matrix remodeling and cell adhesion. Our results suggest that tumor cell intrinsic responses to TGF-{beta} are critical in determining its tumor-suppressive or -promoting effects.

cancer biology↗

Combining EEG and Eye-Tracking in Virtual Reality - Obtaining Fixation-Onset ERPs and ERSPs

Extensive research conducted in controlled laboratory settings has prompted an inquiry into how results can be generalized to real-world situations influenced by the subjects actions. Virtual reality lends itself ideally to investigating complex situations but requires accurate classification of eye movements, especially when combining it with time-sensitive data such as EEG. We recorded eye-tracking data in virtual reality and classified it into gazes and saccades using a velocity-based classification algorithm, and we cut the continuous data into smaller segments to deal with varying noise levels, as introduced in the REMoDNav algorithm. Furthermore, we corrected for participants translational movement in virtual reality. Various measures, including visual inspection, event durations, and the velocity and dispersion distributions before and after gaze onset, indicate that we can accurately classify the continuous, free-exploration data. Combining the classified eye-tracking with the EEG data, we generated fixation-onset ERPs and ERSPs, providing further evidence for the quality of the eye movement classification and timing of the onset of events. Finally, investigating the correlation between single trials and the average ERP and ERSP identified that fixation-onset ERSPs are less time-sensitive, require fewer repetitions of the same behavior, and are potentially better suited to study EEG signatures in naturalistic settings. We modified, designed, and tested an algorithm that allows the combination of EEG and eye-tracking data recorded in virtual reality.

neuroscience↗

FoxO factors are essential for maintaining organ homeostasis by acting as stress sensors in airway epithelial cells

Airway epithelia must maintain functional and structural homeostasis despite exposure to diverse environmental stressors. FoxO transcription factors are well suited to this task, acting as integration hubs that translate extrinsic and intrinsic signals into appropriate physiological responses. We show that FoxO factors in Drosophila, mouse, and human airway epithelial cells (AECs) undergo nuclear translocation in response to stressors including hypoxia, temperature, and oxidative stress. In human airway epithelial cell lines, individual hFOXO factors show distinct, cell-type-specific activation patterns. In Drosophila, hypoxia was the only stressor among those tested that triggered a dfoxo-dependent innate immune response. Because Drosophila possesses a single FoxO ortholog, loss-of-function analysis directly demonstrated that dfoxo is required for stress resistance in the airway epithelium. Reduced FoxO expression was similarly observed in mouse models of asthma and in airway samples from asthma patients, paralleling the increased stress sensitivity seen upon FoxO loss in flies. While our data do not establish that reduced FOXO levels cause asthma, they indicate that FoxO-dependent stress pathways are altered in diseased airways across species. Together, these findings support a model in which FoxO coordinates adaptive epithelial stress responses that maintain airway homeostasis under environmental challenge.

physiology↗

DivBrowse - interactive visualization and exploratory data analysis of variant call matrices

BackgroundThe sequencing of whole genomes is becoming increasingly affordable. In this context large-scale sequencing projects are generating ever larger datasets of species-specific genomic diversity. As a consequence, more and more genomic data needs to be made easily accessible and analyzable to the scientific community. FindingsWe present DivBrowse, a web application for interactive visualization and exploratory analysis of genomic diversity data stored in Variant Call Format (VCF) files of any size. By seamlessly combining BLAST as an entry point together with interactive data analysis features such as principal component analysis in one graphical user interface, DivBrowse provides a novel and unique set of exploratory data analysis capabilities for genomic biodiversity datasets. The capability to integrate DivBrowse into existing web applications supports interoperability between different web applications. Built-in interactive computation of principal component analysis allows users to perform ad-hoc analysis of the population structure based on specific genetic elements such as genes and exons. Data interoperability is supported by the ability to export genomic diversity data in VCF and General Feature Format (GFF3) files. ConclusionDivBrowse offers a novel approach for interactive visualization and analysis of genomic diversity data and optionally also gene annotation data by including features like interactive calculation of variant frequencies and principal component analysis. The use of established standard file formats for data input supports interoperability and seamless deployment of application instances based on the data output of established bioinformatics pipelines.

bioinformatics↗

Finding landmarks - An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach

Vision provides the most important sensory information for spatial navigation. Recent technical advances allow new options to conduct more naturalistic experiments in virtual reality (VR) while additionally gather data of the viewing behavior with eye tracking investigations. Here, we propose a method that allows one to quantify characteristics of visual behavior by using graph-theoretical measures to abstract eye tracking data recorded in a 3D virtual urban environment. The analysis is based on eye tracking data of 20 participants, who freely explored the virtual city Seahaven for 90 minutes with an immersive VR headset with an inbuild eye tracker. To extract what participants looked at, we defined "gaze" events, from which we created gaze graphs. On these, we applied graph-theoretical measures to reveal the underlying structure of visual attention. Applying graph partitioning, we found that our virtual environment could be treated as one coherent city. To investigate the importance of houses in the city, we applied the node degree centrality measure. Our results revealed that 10 houses had a node degree that exceeded consistently two-sigma distance from the mean node degree of all other houses. The importance of these houses was supported by the hierarchy index, which showed a clear hierarchical structure of the gaze graphs. As these high node degree houses fulfilled several characteristics of landmarks, we named them "gaze-graph-defined landmarks". Applying the rich club coefficient, we found that these gaze-graph-defined landmarks were preferentially connected to each other and that participants spend the majority of their experiment time in areas where at least two of those houses were visible. Our findings do not only provide new experimental evidence for the development of spatial knowledge, but also establish a new methodology to identify and assess the function of landmarks in spatial navigation based on eye tracking data. Author SummaryThe ability to navigate and orient ourselves in an unknown environment is important in everyday life. To better understand how we are able to learn about a new environment, it is important to study our behavior during the process of spatial navigation. New technical advances allow us to conduct studies in naturalistic virtual environments with participants wearing immersive VR-headsets. In addition, we can use eye trackers to observe the participants eye movements. This is interesting, because observing eye movements allows us to observe visual attention and, therefore, important cognitive processes. However, it can be difficult to analyze eye tracking data that was measured in a VR environment, as there is no established algorithm yet. Therefore, we propose a new method to analyze such eye tracking data. In addition, our method allows us to transform the eye tracking data into graphs which we can use to find new patterns in behavior that were not accessible before. Using this methodology, we found that participants who spend 90 min exploring a new virtual town, viewed some houses preferentially and we call them gaze-graph-defined landmarks. Our further analysis reveals also new characteristics of those houses that were not yet associated with landmarks.

neuroscience↗

Verbally mediated cooperation is consistently associated with inter-brain synchrony in frontal and temporoparietal areas: A mini-review and meta-analysis

Single-brain neuroimaging studies have shown that human cooperation is associated with neural activity in frontal and temporoparietal regions. However, it remains unclear whether single-brain studies are informative about cooperation in real life, where people interact dynamically. Such dynamic interactions have become the focus of inter-brain studies. An advantageous technique in this regard is functional near-infrared spectroscopy (fNIRS) because it is less susceptible to movement artifacts than more conventional techniques like EEG or fMRI. We conducted a systematic review and the first quantitative meta-analysis of fNIRS hyperscanning of cooperation, based on thirteen studies with 890 participants. Overall, the meta-analysis revealed evidence of statistically significant inter-brain synchrony while people were cooperating, with large overall effect sizes in both frontal and temporoparietal areas. All thirteen studies observed significant inter-brain synchrony in the prefrontal cortex (PFC), suggesting that this region is particularly relevant for cooperative behavior. The consistency in these findings is unlikely to be due to task-related activations, given that the relevant studies used diverse cooperation tasks. Together, the present findings support the importance of inter-brain synchronization of frontal and temporoparietal regions in interpersonal cooperation. Moreover, the present article highlights the usefulness of meta-analyses as a tool for discerning patterns in inter-brain dynamics.

neuroscience↗

Coordinating With a Robot Partner Affects Action Monitoring Related Neural Processing

Robots start to play a role in our social landscape, and they are progressively becoming responsive, both physically and socially. It begs the question of how humans react to and interact with robots in a coordinated manner and what the neural underpinnings of such behavior are. This exploratory study aims to understand the differences in human-human and human-robot interactions at a behavioral level and from a neurophysiological perspective. For this purpose, we adapted a collaborative dynamical paradigm from Hwang et al. (1). All 16 participants held two corners of a tablet while collaboratively guiding a ball around a circular track either with another participant or a robot. In irregular intervals, the ball was perturbed outward creating an artificial error in the behavior, which required corrective measures to return to the circular track again. Concurrently, we recorded electroencephalography (EEG). In the behavioral data, we found an increased velocity and positional error of the ball from the track in the human-human condition vs. human-robot condition. For the EEG data, we computed event-related potentials. To explore the temporal and spatial differences in the two conditions, we used time-regression with overlap-control and corrected for multiple-comparisons using Threshold-Free-Cluster Enhancement. We found a significant difference between human and robot partners driven by significant clusters at fronto-central electrodes. The amplitudes were stronger with a robot partner, suggesting a different neural processing. All in all, our exploratory study suggests that coordinating with robots affects action monitoring related processing. In the investigated paradigm, human participants treat errors during human-robot interaction differently from those made during interactions with other humans.

neuroscience↗