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Easter, C.

Publications and source records attributed to Easter, C..

2 recordsLinked to original sources

Human social learning biases in immersive virtual environments

Social learning strategies describe what, when, and from whom individuals choose to learn. Evidence suggests that both humans and animals are capable of strategic social learning. However, human research generally lacks ecological and spatial realism, making it difficult to understand the importance of our use of social information in an evolutionary context. In this study, we use virtual reality to simulate three novel tasks inspired by the animal literature (Container, Route Choice and Foraging tasks) within complex, three-dimensional environments. In each experiment, combinations of demonstrators with different characteristics gave opposing solutions to the task to determine from whom participants preferentially learned. Importantly, participants were able to freely navigate the environment and attempt the task in any way they chose by using or ignoring social information. We found that participants displayed an overall bias towards learning asocially (independently) rather than socially. Asocial learning was favoured more strongly during complex tasks that spanned larger spatial scales, potentially due to the difficulties in keeping track of social information in such scenarios. When learning from others, participants displayed a bias towards learning from the majority over the minority (positive frequency-dependent social learning) and towards learning from the most successful demonstrators (payoff-based social learning), which supports the findings of previous, lab-based experiments. There was no apparent bias with respect to demonstrator dominance status, gender and body size. Our findings are the first to show a variation in the use of social learning across task and environmental complexities in humans, to carry out a comprehensive evaluation of hypothetical human learning biases, and to provide a methodological link between non-human and human social learning experiments. As demonstrated here, immersive virtual environments have great potential for research into human social evolution and we strongly encourage future research to adopt a similar approach.

animal behavior and cognition↗

Virtual Environments for Research into Social Evolution (VERSE): A novel experimental environment for the study of human social learning

1.Social learning (learning from others) can be a cost-effective way of gaining information compared to asocial (independent) learning. However, learning from others indiscriminately can lead to the acquisition of maladaptive behaviours or outdated information. Evolutionary theory therefore predicts that individuals will use social information adaptively through the use of social learning strategies. Restrictive laboratory conditions, however, make studying human learning strategies problematic. Abstract tasks, unrealistic sources of social information and methodologies that do not take into account the influence of physical location over large spaces make it difficult to ascertain if previous findings are representative of the way we would use social information in reality. Here I describe a novel platform for studying human social behaviour within immersive virtual environments: "Virtual Environments for Research into Social Evolution" (VERSE). Through the use of gaming technology, VERSE allows researchers to build realistic, three-dimensional, open world environments where participants can complete ecologically relevant tasks while actively observing computer-controlled artificial intelligence agents (AIs) that act as realistic yet controllable sources of social information. This methodological article begins by exploring what social learning strategies are and the problems with studying social learning behaviour in humans (compared to animal populations, for example). I then discuss how gaming technology can be used in behavioural research and follow on with a detailed account of the specific functionalities available in VERSE. I conclude with a worked example of how VERSE can be used to construct a novel behavioural experiment. Altogether, VERSE has great potential to give us insight into how human individuals learn within novel environments in a way that has never before been possible.

animal behavior and cognition↗