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Boser, Q. A.

Publications and source records attributed to Boser, Q. A..

2 recordsLinked to original sources

Generating accurate 3D gaze vectors using synchronized eye tracking and motion capture

Assessing gaze behaviour during real-world tasks is difficult; dynamic bodies moving through dynamic worlds make gaze analysis difficult. Current approaches involve laborious coding of pupil positions. In settings where motion capture and mobile eye tracking are used concurrently in naturalistic tasks, it is critical that data collection be simple, efficient, and systematic. One solution is to combine eye tracking with motion capture to generate 3D gaze vectors. When combined with tracked or known object locations, 3D gaze vector generation can be automated. Here we use combined eye and motion capture and explore how linear regression models generate accurate 3D gaze vectors. We compare spatial accuracy of models derived from four short calibration routines across three pupil data inputs: the efficacy of calibration routines were assessed, a validation task requiring short fixations on taskrelevant locations, and a naturalistic object interaction task to bridge the gap between laboratory and "in the wild" studies. Further, we generated and compared models using spherical and cartesian coordinate systems and monocular (Left or Right) or binocular data. All calibration routines performed similarly, with the best performance (i.e., sub-centimetre errors) coming from the naturalistic task trials when the participant is looking at an object in front of them. We found that spherical coordinate systems generate the most accurate gaze vectors with no differences in accuracy when using monocular or binocular data. Overall, we recommend one-minute calibration routines using binocular pupil data combined with a spherical world coordinate system to produce the highest quality gaze vectors.

neuroscience↗

Defining the design requirements for an assistive powered hand exoskeleton

The goal of this study was to identify design criteria for the development of an assistive powered hand exoskeleton by consulting with potential end users. Structured interviews with clinicians and patients with hand impairment were carried out and the results were tabulated. Three participants with impaired hand function also underwent a quantitative measurement session regarding hand function. The objective of the measurement sessions was to understand the characteristics, abilities and limitations of the upper limb of individuals who could benefit from a hand exoskeleton device, in order to better define design criteria and control options for such a device. For the most part, clinicians and participants with hand impairment agreed on expectations for a hand exoskeleton device on topics including important grasp patterns, wear time, and grip strength. However, their expectation seemed to diverge on the topic of control, where clinicians felt simple reliable control strategies would be preferred, but patients desired intuitive control. This research has identified key features of hand exoskeleton design requirements that will need to be met in order to have acceptable clinical translation to patient populations. Including endusers in the design of such a device is essential for successful patient-oriented technology development.

bioengineering↗