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Boroujeni, K. B.

Publications and source records attributed to Boroujeni, K. B..

3 recordsLinked to original sources

Attentional Information Routing in The Human Brain

Brain-wide communication supporting flexible behavior requires coordination between sensory and associative regions but how brain networks route sensory information at fast timescales to guide action remains unclear. Using human intracranial electrophysiology and spiking neural networks during spatial attention tasks, where participants detected targets at cued locations, we show that high-frequency activity bursts (HFAb) mark temporal windows of elevated population firing that enable fast, long-range communications. HFAbs were evoked by sensory cues and targets, dynamically coupled to low-frequency rhythms. Notably, both the strength of cue-evoked HFAbs and their decoupling from slow rhythms predicted behavioral accuracy. HFAbs synchronized across the brain, revealing distinct cue- and target-activated subnetworks. These subnetworks exhibited lead-lag dynamics following target onset, with cue-activated subnetworks preceding target-activated subnetworks when cues were informative. Computational modeling suggested that HFAbs reflect transitions to population spiking, denoting temporal windows for network communications supporting attentional performance. These findings establish HFAbs as signatures of population state transitions, supporting information routing across distributed brain networks.

neuroscience↗

Anterior Cingulate Cortex Causally Supports Meta-Learning

Learning the reward structure of complex environments can be achieved using reinforcement learning processes augmented with cognitive strategies. Among these strategies is the adjustment of the exploration-exploitation trade-off to increase exploration when behavior gets stuck and increase exploitation when reward contingencies remain stable. Here we tested how the anterior cingulate cortex (ACC) and the striatum causally support adaptive cognitive strategies augmenting reinforcement learning. We electrically microstimulated the ACC or the striatum in nonhuman primates at the time they chose multidimensional objects to learn about their reward values, while varying target feature uncertainty and the motivational saliency of the chosen objects. We found that stimulation of the ACC and the striatum affected adaptive strategies and reinforcement learning when target feature uncertainty was high, but in opposite ways. ACC-stimulation impaired learning and sustaining correct responses, while striatum-stimulation on average improved learning from rewarding outcomes. Behavioral modeling showed that stimulation affected the same mechanisms but in opposite ways. ACC stimulation impaired the monitoring of outcome uncertainty for adapting exploration-exploitation and reduced the ability to lower prediction errors during learning, while striatum stimulation enhanced the monitoring of outcome uncertainty and prediction-error based updating of object values. Stimulation did not alter the use of working memory or attentional filtering as alternative learning strategy. These opposing behavioral stimulation effects were associated with the ACC having populations of neurons that fired stronger during choices that were more uncertain, had a lower value, and that tracked error history, while striatum neurons more likely encoded higher values and more certain choices. In summary, microstimulation during object choices suggest that ACC and the striatum causally adapt exploration-exploitation levels to guide exploration towards reward-relevant objects during periods of uncertainty. Short SummaryThe anterior cingulate cortex (ACC) and the striatum are core nodes of a network supporting reinforcement learning, but how they augment reinforcement learning with adaptive cognitive strategies has remained unresolved. This study uses electrical microstimulation to show that ACC and the striatum have causal roles adjusting the exploration-exploitation balance and optimize reinforcement learning in multidimensional environments, while not altering attentional filtering or working memory strategies.

neuroscience↗

A Multi-task Platform for Profiling Cognitive and Motivational Constructs in Humans and Nonhuman Primates

BackgroundUnderstanding the neurobiological substrates of psychiatric disorders requires comprehensive evaluations of cognitive and motivational functions in preclinical research settings. The translational validity of such evaluations will be supported by (1) tasks with high construct validity that are engaging and easy to teach to human and nonhuman participants, (2) software that enables efficient switching between multiple tasks in single sessions, (3) software that supports tasks across a broad range of physical experimental setups, and (4) by platform architectures that are easily extendable and customizable to encourage future optimization and development. New MethodWe describe the Multi-task Universal Suite for Experiments (M-USE), a software platform designed to meet these requirements. It leverages the Unity video game engine and C# programming language to (1) support immersive and engaging tasks for humans and nonhuman primates, (2) allow experimenters or participants to switch between multiple tasks within-session, (3) generate builds that function across computers, tablets, and websites, and (4) is freely available online with documentation and tutorials for users and developers. M-USE includes a task library with seven pre-existing tasks assessing cognitive and motivational constructs of perception, attention, working memory, cognitive flexibility, motivational and affective self-control, relational long-term memory, and visuo-spatial problem solving. ResultsM-USE was used to test NHPs on up to six tasks per session, all available as part of the Task Library, and to extract performance metrics for all major cognitive and motivational constructs spanning the Research Domain Criteria (RDoC) of the National Institutes of Mental Health. Comparison with Existing MethodsOther experiment design and control systems exist, but do not provide the full range of features available in M-USE, including a pre-existing task library for cross-species assessments; the ability to switch seamlessly between tasks in individual sessions; cross-platform build capabilities; license-free availability; and its leveraging of video-engine capabilities used to gamify tasks. ConclusionsThe new multi-task platform facilitates cross-species translational research for understanding the neurobiological substrates of higher cognitive and motivational functions.

animal behavior and cognition↗