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Bastian, A. J.

Publications and source records attributed to Bastian, A. J..

7 recordsLinked to original sources

Adaptive learning of a naturalistic bimanual task in virtual reality

Most purposeful movements require the coordinated control of both hands, yet motor adaptation studies rely on highly constrained tasks that bear little resemblance to everyday bimanual actions. Here, we investigated how task demands shape control strategies during adaptation in a naturalistic bimanual object manipulation task. We tested 73 participants who lifted a virtual plate while we systematically distorted visual feedback of their right hands movement, creating a sensory conflict between arms. Compared to unimanual, bimanual lifting shifted learning away from feedforward adaptation toward use of feedback control--participants moved more slowly with gradual speed scaling, developed compensatory hand adjustments, and showed smaller aftereffects. Relaxing precision demands improved success and reduced feedback reliance, while minimizing interlimb sensory conflict diminished compensatory adjustments and restored plate aftereffects to unimanual levels. Bimanual contexts create distinct learning environments where precision demands and interlimb sensory conflict independently shape control strategy; this may inform bimanual training protocols.

neuroscience↗

Feedback and feedforward control are differentially delayed in cerebellar ataxia

1Damage to the cerebellum can cause ataxia, a condition associated with impaired movement coordination. Typically, coordinated movement relies on a combination of anticipatory mechanisms (specifically, feedforward control) and corrective mechanisms (embodied by feedback control). Here, we show that in 3D reaching in VR, ataxia preserves the visuomotor feedforward and feedback control structure compared to the control group. However, the ataxia group exhibits a small increase in feedback delay (~ 20 ms) and a substantial increase in feedforward delay (~ 70 ms) together with a reduced feedback gain (~25 % lower). Our results suggest that the feedforward and feedback pathways remain largely intact in ataxia, but that time delay deficits and temoral discoordination amongst these control pathways may contribute to the disorder. We also find that providing a preview--analogous to driving on a clear night and seeing the road ahead vs. driving in the fog-- improves tracking performance in the ataxia group, although the control group was significantly better able to exploit this preview information. Overall, our results indicate that the feedforward control and preview utilization are relatively well-preserved in individuals with cerebellar ataxia, and that preview could potentially be leveraged to enhance the feedforward performance of those with ataxia.

neuroscience↗

Striatal and cerebellar interactions during reward-based motor performance

Goal-directed motor performance relies on the brains ability to distinguish between actions that lead to successful and unsuccessful outcomes. The basal ganglia (BG) and cerebellum (CBL) are integral to processing performance outcomes, yet their functional interactions remain underexplored. This study scanned participants brains with functional magnetic imaging (fMRI) while they performed a skilled motor task for monetary rewards, where outcomes depended on their motor performance and also probabilistic events that were not contingent on their performance. We found successful motor outcomes increased activity in the ventral striatum (VS), a functional sub-region of the BG, whereas unsuccessful motor outcomes engaged the CBL. In contrast, for probabilistic outcomes unrelated to motor performance, the BG and CBL exhibited no differences in activity between successful and unsuccessful outcomes. Dynamic causal modeling revealed that VS-to-CBL connectivity was inhibitory following successful motor outcomes, suggesting that the VS may suppress CBL error processing for correct actions. Conversely, CBL-to-VS connectivity was inhibitory after unsuccessful motor outcomes, potentially preventing reinforcement of erroneous actions. Additionally, interindividual differences in task preference, assessed by having participants choose between performing the motor task or flipping a coin for monetary rewards, were related to inhibitory VS-CBL connectivity. These findings highlight a performance-mediated functional network between the VS and CBL, modulated by motivation and subjective preferences, supporting goal-directed behavior.

neuroscience↗

Sensitivity of Cerebellar Reaching Ataxia to Kinematic and Dynamic Demands

Individuals with cerebellar ataxia face significant challenges in controlling reaching, especially when multi-joint movements are involved. This study investigated the effects of kinematic and dynamic demands on reaching using a home-based virtual reality task. Participants with and without cerebellar ataxia reached to target locations designed to elicit a range of coordination strategies between shoulder and elbow joint movements. Compared with control subjects, cerebellar subjects presented greater initial reaching direction errors, larger hand trajectory curvatures, and more variability. Kinematic simulations indicated that early hand movement errors were sensitive to the required onset times and rates of joint movements and were most impaired when opposite direction joint movements were required (e.g., elbow extension with shoulder flexion). Dynamic analysis revealed that cerebellar participants movements were more impaired in reaching directions where interaction torques would normally assist the desired elbow and shoulder movements. These reach directions were also those that required joint movements in opposite directions. Overall, our data suggest that reaching deficits in cerebellar ataxia result from 1) the early-phase motion planning deficits that are exacerbated by stringent timing coordination requirements and 2) the inability to compensate for interaction torques, particularly when they assist the intended movement.

neuroscience↗

Automatic learning mechanisms for flexible human locomotion.

Movement flexibility and automaticity are necessary to successfully navigate different environments. When encountering difficult terrains such as a muddy trail, we can change how we step almost immediately so that we can continue walking. This flexibility comes at a cost since we initially must pay deliberate attention to how we are moving. Gradually, after a few minutes on the trail, stepping becomes automatic so that we do not need to think about our movements. Canonical theory indicates that different adaptive motor learning mechanisms confer these essential properties to movement: explicit control confers rapid flexibility, while forward model recalibration confers automaticity. Here we uncover a distinct mechanism of treadmill walking adaptation - an automatic stimulus-response mapping - that confers both properties to movement. The mechanism is flexible as it learns stepping patterns that can be rapidly changed to suit a range of treadmill configurations. It is also automatic as it can operate without deliberate control or explicit awareness by the participants. Our findings reveal a tandem architecture of forward model recalibration and automatic stimulus-response mapping mechanisms for walking, reconciling different findings of motor adaptation and perceptual realignment.

neuroscience↗

Reinforcement Learning Is Impaired in the Sub-acute Post-stroke Period

BackgroundNeurorehabilitation approaches are frequently predicated on motor learning principles. However, much is left to be understood of how different kinds of motor learning are affected by stroke causing hemiparesis. Here we asked if two kinds of motor learning often employed in rehabilitation, (1) reinforcement learning and (2) error-based adaptation, are altered at different times after stroke. MethodsIn a cross-sectional design, we compared learning in two groups of patients with stroke, matched for their baseline motor execution deficit on the paretic side. The early group was tested within 3 months following stroke (N = 35) and the late group was tested more than 6 months after stroke (N = 30). Two types of task were studied: one based on reinforcement learning and the other on error-based learning. ResultsWe found that reinforcement learning was impaired in the early but not the late group, whereas error-based learning was unaffected compared to controls. These findings could not be attributed to differences in baseline execution, cognitive impairment, gender, age, or lesion volume and location. ConclusionsThe presence of a specific impairment in reinforcement learning in the first 3 months after stroke has important implications for rehabilitation. It might be necessary to either increase the amount of reinforcement feedback given early or even delay onset of certain forms of rehabilitation training, e.g., like constraint-induced movement therapy, and instead emphasize others forms of motor learning in this early time period. A deeper understanding of stroke-related changes in motor learning capacity has the potential to facilitate the development of new, more precise treatment interventions.

neuroscience↗

Cerebellar patients have intact feedback control that can be leveraged to improve reaching

It is thought that the brain does not simply react to sensory feedback, but rather uses an internal model of the body to predict the consequences of motor commands before sensory feedback arrives. Time-delayed sensory feedback can then be used to correct for the unexpected--perturbations, motor noise, or a moving target. The cerebellum has been implicated in this predictive control process. Here we show that the feedback gain in patients with cerebellar ataxia matches that of healthy subjects, but that patients exhibit substantially more phase lag. This difference is captured by a computational model incorporating a Smith predictor in healthy subjects that is missing in patients, supporting the predictive role of the cerebellum in feedback control. Lastly, we improve cerebellar patients movement control by altering (phase advancing) the visual feedback they receive from their own self movement in a simplified virtual reality setup.

neuroscience↗